Update 2
Coding II Final » Devlog
What I have done so far:
- buildings and obstacles for hiding and platforming
- an invisible border around the map to prevent falling off
- two green enemies that don't immediately target the player
- one randomly chooses a point to run to
- the other runs to each one in order (basically circles the map)
- invisible points for the green enemies to patrol to
- navigation mesh for the AIs
- two red enemies that immediately target the player
- all AIs stop at a set distance from the player
- green enemies target the player on-sight
- all AIs stop targeting the player after losing sight of them
- items to collect
Unrequired extra(s) that I added:
- Sprinting using Left Shift
What I have left to add:
- one red enemy can be distracted
- save/reload system with a delete save/new game option
- checkpoints with autosave
Coding II Final
This is my work-in-progress final for Coding II at Wichita State University!
Status | Prototype |
Author | Summer Wimmer |
Tags | wsu |
More posts
- Update 3 - Final CompleteDec 10, 2022
- Update 1Nov 21, 2022
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