Update 2


What I have done so far:

  • buildings and obstacles for hiding and platforming
  • an invisible border around the map to prevent falling off
  • two green enemies that don't immediately target the player
    • one randomly chooses a point to run to
    • the other runs to each one in order (basically circles the map)
  • invisible points for the green enemies to patrol to
  • navigation mesh for the AIs
  • two red enemies that immediately target the player
  • all AIs stop at a set distance from the player
  • green enemies target the player on-sight
  • all AIs stop targeting the player after losing sight of them
  • items to collect

Unrequired extra(s) that I added:

  • Sprinting using Left Shift

What I have left to add:

  • one red enemy can be distracted
  • save/reload system with a delete save/new game option
  • checkpoints with autosave

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