Update 1


What I've added to kick off the project:

  • buildings and obstacles for hiding and platforming
  • an invisible border around the map to prevent falling off
  • two green enemies that don't immediately target the player
    • one randomly chooses a point to run to
    • the other runs to each one in order (basically circles the map)
  • invisible points for the green enemies to patrol to
  • navigation mesh for the AIs

What I have left to add:

  • two red enemies that immediately target the player
    • one that can be distracted
    • both stop at a set distance from the player
  • green enemies target the player on-sight
  • all AIs stop targeting the player after losing sight of them
  • save/reload system with a delete save/new game option
  • checkpoints with autosave
  • items to collect

Leave a comment

Log in with itch.io to leave a comment.